Star Wars: Outlaws not being 300 hours long is a major selling point

It won’t say how many planets it has, but Star Wars: Outlaws swears it won’t take hundreds of hours to complete.

There was a time when the idea of a video game offering a massive world to explore, with hundreds of hours’ worth of content, was met with anticipation. Nowadays, when games advertise themselves as being larger than what came before, people tend to groan with dread.

Considering how overly dense Ubisoft’s modern Assassin’s Creed games are, and even things like EA’s Star Wars Jedi: Survivor, it will come as a relief to know that Ubisoft’s next Star Wars outing, Star Wars: Outlaws, won’t be anywhere near as big.

Although you’ll be able to explore multiple planets, and fly through outer space, creative director Julian Gerighty describes the game as ‘focused’ and manageable,’ promising that it won’t take upwards of 200 to 300 hours to complete.

Gerighty doesn’t draw any direct comparisons with Ubisoft’s other titles, but when asked by IGN how he defines ‘too big,’ he answers, ‘Too big is a game that people don’t manage to play, enjoy, and finish. Our objective is to really get people into a very dense, rich, open world adventure that they can explore at their own rhythm.

‘So it is absolutely not a 200 or 300 hour epic unfinishable RPG,’ Gerighty continues. ‘This is a very focused action adventure RPG that will take people on a ride and is very manageable.’

Lucasfilm senior creative executive Matt Martin adds, ‘I think for us as well is we wanted to make sure you really get to experience Kay Vess’ (the protagonist) journey.

‘And we’ve talked about this a lot on the team is that yes, we’re building open worlds, we’re building bustling cities and cantinas and wide open plains, but we always try to approach it from a place of character, from a place of story…’

When pressed on how many planets will be featured, Gerigthy refuses to say, although we imagine it won’t be anywhere near the 1,000 plus planets that Starfield promises to have.

It’s actually very interesting seeing these two space-faring games market themselves so differently, despite both being sci-fi action role-players (and both being highlights of the recent Xbox Games Showcase).

Starfield clearly laughs in the face of ‘less is more’, aiming to capture a sense of boundless wonder that you’d expect from a game that lets you explore the vast reaches of space.

However, in order to have all these planets, they need to be procedurally generated. As such, there are concerns that most of Starfield’s planets won’t be particularly interesting to visit.

Especially since Bethesda has admitted that only 10% of the game’s planets will feature any signs of life.

Star Wars: Outlaws launches for Xbox Series X/S, PlayStation 5, and PC in 2024.

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